Patch 2024.8.9.1
- tcoffman10
- Aug 9, 2024
- 4 min read
Fixes:
Fixed an issue where players could open both a stance/menu wheel with the potion wheel, causing players to get in a weird wheel state.
Fixed an issue when using any wheel menus with invert, the wheel input would be inverted as well.
Fixed an issue when in ability book, players could no longer use escape to leave the menu.
Fixed an issue where players could not use escape to leave quest log.
Fixed an issue where players could not use their 7th ability (Right Bumper + "B") with a controller when using a bow.
Fixed an issue where filters in inventory were not working with controller.
Fixed an issue where players could not change the selected tab in ability book with controller.
Fixed an issue where invert look/turn were not properly showing when using a controller.
Fixed an issue where players could not "escape" out of resistances page.
Fixed an issue where players could not "escape" out of controls page.
Fixed an issue where players could not "escape" out of input page.
Fixed an issue where ice wave was only scaling on strength.
Fixed an issue where Rotmaw was not dropping a cloak.
Fixed an issue where Rotmaw was dropping Ice wave, not Poison Wave.
Fixed an issue when using a controller, players could not select sell gear tab in vendor.
Fixed an issue when using a controller, players could not select sell misc tab in vendor.
Fixed an issue when using a controller, players could not select sell potions tab in vendor.
Fixed an issue when using a controller, players could not select sell Spells/Abilities tab in vendor.
Fixed an issue when using a controller, players could not select sell weapons tab in vendor.
Fixed an issue where abilities tab was not highlighted on melee by default.
Fixed an issue where talents tab was not selected on daggers by default.
Fixed an issue where players could get stuck in a weird crouch state while in somewhat deep water.
Fixed an issue where players could not move side to side in the map.
Fixed an issue when using only controller to enter the world, the mouse would be visible.
Fixed an issue when using only controller to enter the world, the Left/Right bumper icons would not be visible.
Fixed an issue when swapping from mage after using a spell to melee, then back to mage, the selected spell would not be shown as selected.
Fixed typo in Rejuvenation potions.
Fixed an issue when dual wielding, abilities would hit with their offhand as well each it.
New:
Changed the drop button for controller when in inventory to Right Bumper instead of Face button right (B).
Added Face button right (B) as an option to exit inventory.
Increased the glow effect on hidden attribute points in the world (this is to help players see these books and not feel they missed them).
Increased the strength of stone golems, they are no longer as difficult as we wanted with changes in the last couple of months.
Increased the base level of bears to be level 5.
Increased base strength of bears.
Removed the wolves near the bandit camp, and added bears back in(were removed early on for killing new players, these are moved a little further in).
Moved the ravager spawn location in first bandit camp.
Placed a stone golem in outskirts of bandit camp (this is to help give players additional mob/enemy types earlier in).
Increased the rate for arrow projectile collisions, this will add some more "aim assist" when shooting enemies. This should also reduce the rate the "aim assist" will miss, and seemingly aim into nothing.
Increased the size of the arrow "aim assist" to be double that of the arrow.
Added a very small minimum amount of time while sprinting (.1 seconds) to where when you start sprinting and release sprint immediately, it allows for some animations to finish initializing. This was causing some issues while aiming with bow for instance.
Added the ability to hold down the left mouse button or right trigger to fire projectile spells, allowing players to not have to click or pull trigger each bolt.
Added player storage in starting house. This is basic at the moment, we'll improve on available options over time. For now this will give players the ability to store loot they may want to use later. Currently there is NO limit on number of items, if this gets out of hand, we'll address that.
Added new NPC Lysandra Ashclaw in Aldric's Village.
Added new quest to Lysandra Ashclaw, Alchemy Basics.
Adjusted the following patterns to be worth more: Med Health/mana, Large Health/Mana, Small/Med/Large Rejuvenation.
Adjusted all large resist patterns to be considered Epic, and increased the value of the patterns.
Adjusted all med resist patterns to be considered Rare, and increased the value of the patterns.
Increased the value of all small resist patterns.
Removed the large castles from being loaded all the time, as this was impacting lower end machines more than we liked.
Added new NPC Roderic Emberforge.
Added new starting quest with Roderic Emberforge, Gear Upgrades.
Updated Aldric's village.
Added the ability for AI enemies to open doors.
Enemies now have 2x's more damaging stats while on hardcore. This change is because we believe the game is a bit too easy on the harder difficulties. We didn't want to increase the base "normal" difficulty, or "Heroic", so we added it too Hardcore. This will increase the difficulty for both normal hardcore and heroic hardcore.
Increased the damage of the bandit leaders, as they didn't feel like they were strong enough to be bosses.
Enemies on heroic now only have 2x's increased health compared to 3x's.
Added special "rare" mobs when on Heroic Hardcore, any normal mobs have a chance to become 5x's stronger and have a 100% chance to hit the rare drop table.
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