Patch 2024.8.29.1
- tcoffman10
- Aug 30, 2024
- 1 min read
Fixes:
Fixed an issue where professions were not resetting on resurrect, and rebirth.
Fixed an issue where appearance were not clearing on resurrect.
Fixed an issue where Unique's discovered was not clearing on resurrect.
New:
Added a small effect for footsteps in mud/dirt/ect.
Added Undiscovered Icons to the compass/map. When a player is within range of an area for it to appear on the compass, it will show up on map as Undiscovered. Once it's discovered you'll see the icon like normal.
Added new enemy Toxicarid, this is a giant creature found in swamp areas. This comes with new AI that detects player positioning, this is iteration 1 and will be improved on.
Adjusted collision on bears.
Updated backend on how appearances are retrieved, the old way was causing some issues with adding new appearances.
Implemented Profession: Preservation for herbalism. Grants a chance to not destroy flowers while harvesting.
Implemented Profession: Growth for herbalism. Increases the chance for herbs to spawn.
Implemented Profession: Discovery for herbalism. Chance to receive a random herb while gathering.
Implemented Profession: Harvest for herbalism. Chance double herbs gathered.
Implemented Profession: Herb Knowledge for herbalism. Chance to gain an attribute while gathering herbs.
Updated world locations on map (names).
Added additional colors to rocks in gravel roads.
Added weather effects to roads at a smaller rate (this will allow snow to blend in with road, but not completely cover it).
Added puddles to landscape when there is rain.


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