Patch 2024.8.17.1
- tcoffman10
- Aug 18, 2024
- 1 min read
New:
Adjusted collision with players and enemies. This should allow us some more flexibility with controlling this distance. Players should notice a bit more distance between most enemies when attacking(no longer almost inside the enemies).
Added "Profession" levels for Mining, Herbalism, Alchemy, and Upgrading. These will have perks at certain levels attached to them (currently not implemented, only the process of leveling has been added).
Changed how pickup notifications work when salvaging, the minerals will be grouped up if they're in "queue" as to not spam the player.
Removed the auto save proc when player is in combat. We'll be adding an overlay, and likely slight pause to the game that says "Saving" when the proc saves as well. We'll likely save shortly after combat if the player was in combat during the proc. This is to help alleviate that big stutter that players feel when the save process happens.
Reduced the amount of base XP given by mobs. This is primarily due to players getting over leveled quite quickly, and we're also adding in XP gains on the new professions.
Increased scaling on elite mobs to be increased by 50% up from 25%.
Increased scaling on rare mobs to be increased by 75% up from 25%.
Massive updates to Brightwood, it should now feel more of a permanent/long lasting Castle(let us know your feedback, we hope you love it).
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